I have to say, I have watched a lot of Doctor Who when I was young. The episodes are like set of puzzles that need to be solved and to be learned from. Not always these problems are solved with pure logic. The Doctor, as a time traveler, possess a strong understanding in communication, which he often solves his/her problems with just talking.
I remember watching the Empty Child episode. At the end of the episode, the Doctor and his friends were stuck in the room full of gas masked people. I was very young and didn’t know it was a tv series, so I haven’t watched the next episode until 4 year later. I wrote various answers for these questions, some of them very clever I say. Do you know how he solved the problem? Well, he just talked, and they listened 🙂 Pretty simple but an effective way to solve the problems.
Based on this, I have made a game about Doctor Who, which you will play as the Doctor and select your own dialogue options. The story is based on the episode where the Missy and the Doctor finds themself in the Dalek empire. Through your journey together, Missy has disappeared and you come back to Dalek planet again to investigate the area. Your decisions will have an impact on the story and the ending. So, speak clever and have fun.


Other sample option:

The dialogue outcomes are very open and leads to different outcomes. I used if and else statements to create dialogue selections. The dialogue list is given below:
