After having experience in Unity, I decided to try out Godot Engine. While having fun in learning the physics in this engine, I created some small levels.
In the first level, I learned about movement controls and collectibles and collision detector.
In the second level, I have learned about the enemy controls which is moving directly to the player location. The player takes damage as the enemy collides with the player.
I am very interested in mazes as well. I was coding 2D maze puzzles with C++ in DOS screen. So, in third level, I designed a 3D maze for the first time. Here, the player is modeled in Godot Engine and the player can use their hand to climb the maze 😀 I also modified the camera class which prevented camera collides through walls.